New Markets Blog

How Binge On Fits into T-Mobile's Three-Part Strategy

Posted by Stephen Wunker on Nov 11, 2015 3:44:21 PM


Just this week, T-Mobile announced Binge On, a free addition to the carrier’s Simple Choice plan that will allow subscribers to stream unlimited video from providers like Hulu, HBO, and Netflix without it counting against their data usage.  T-Mobile Binge On is the latest piece of the company’s three-part strategy to take on market leaders Verizon and AT&T.  In our recent piece for Forbes, we look at T-Mobile’s strategy for using its limited assets to make a play for more market share.

Topics: Telecom, Tech, Strategy, Forbes

Driving Innovation with Growth Platforms

Posted by Stephen Wunker on Nov 5, 2015 11:47:16 AM

Since the open innovation craze swept the business community in the early 2000s, idea competitions have taken hold at a number of companies.  While these competitions tend to bring in thousands of new ideas, most end up getting discarded.  In our recent piece for Forbes, we look at what’s wrong with the idea competition approach, instead promoting innovation processes that revolve around growth platforms.  We look at how some of the world’s leading companies have used growth platforms to create more stable innovation platforms that harvest only the categories of ideas that can be immediately put to good use.  We also explore how you can choose the growth platforms that will fit your own innovation efforts.

Topics: Innovation Capabilities, Tech, Forbes

Building a Culture of Innovation

Posted by Stephen Wunker on Nov 5, 2015 11:43:24 AM

From startups to large corporations, building a culture of innovation is high on the list of priorities for most companies.  There’s enormous potential that can be unlocked by fostering creativity among the employees who know the ins and outs of your industry and your company better than anyone.  But creating that culture is about more than adding a ping pong table, a few beanbag chairs, and some bright colors.  In our recent piece for Forbes, we look at five strategies that companies can use to build a culture of innovation.  From choosing the right type of innovation to focus on to empowering your workforce, we explore how companies from a range of industries have powered their innovation initiatives.

Topics: Innovation Capabilities, Tech, Forbes

3 Ways Nintendo is Poised to Win in Mobile Gaming

Posted by Stephen Wunker on Apr 3, 2015 12:19:00 PM

This post is written by New Markets' Zack Elias:

Nintendo recently announced that it would begin producing video games for smartphone and tablet devices. This is a big step for the oldest market player in video games. The industry was built on the backs of its core brands, such as Mario and Zelda, which remain a key part of its business. It’s an aggressive move from a company largely perceived as a legacy stalwart in a rapidly advancing industry. Nintendo’s conservative business model paradoxically positions it well to move into a rapidly growing mobile gaming industry that threatens to disrupt its core customer base.

Aside from winning share through its established brands, Nintendo has carved a unique place in the market by owning the entire value chain of its industry: it is the only major competitor to produce most of its own hardware (the platform that games run on) and software (the video games themselves). Competitors Microsoft and Sony mainly produce hardware (Xbox and Playstation, respectively), but tend to leave production in the hands of third party developers and publishers. They build increasingly powerful expensive pieces of gaming equipment that must appeal to as wide a range of video game developers as possible. Nintendo, however, exercises strict control of its core franchises to put a greater focus on developing engaging gameplay mechanics first and then producing hardware platforms designed to support those mechanics.

As a result, Nintendo’s core customer base tends to consist of gamers that prefer casual, intuitive gameplay mechanics over those that prefer a hardcore, more cinematic video game experience (which is the segment dominated by Sony and Microsoft). This philosophy dates back to Nintendo’s earliest days as a producer of video games.

Mobile technology, however, threatens to disrupt Nintendo’s core business, as it has in many other industries. Consumers are finding the same casual and intuitive gameplay on their smartphones and tablets – devices that don’t require them to shell out an extra three hundred dollars (at the time of writing) for the WiiU console currently required to play Nintendo’s latest games.

This is why Nintendo’s decision to enter the mobile space is so interesting. The company is cognizant of the disruptive threat that the adjacent mobile market poses to its core business. Critics characterize this move as a desperate attempt to stay relevant in an accelerating industry that leaves Nintendo behind. But the evidence points the other way. Here are three reasons to believe that Nintendo’s move into the mobile space will not only pay off, but will pay off big time.


Understanding of jobs to be done in mobile gaming. Critics underrate a very important fact about Nintendo: that it has been the market leader in mobile gaming for decades, before the rise of the smartphone/tablet. Nintendo’s biggest seller is not the WiiU console, but the 3DS handheld system that has cultivated a very dedicated, profitable niche of customers. The original Nintendo DS handheld is one of the best-selling gaming devices of all time.

These handhelds have been so successful because they benefit from a robust library of games produced out of Nintendo development studios. The reality is that Nintendo understands how to make a good mobile game better than most others. The company understands what consumers want from a video game they can play on the go.

Critics point to the financial achievements of Candy Crush or Clash of Clans and call Nintendo’s understanding of the space outmoded. Today’s biggest mobile gaming moneymakers offer addictive, repetitive gameplay in limited amounts, and then force the player to either wait several hours or pay small amounts of money to continue playing. This is a different design philosophy than the games Nintendo is known for.

Despite the popularity of these kinds of games, their big differentiator is in the pay-to-play business model, not in the game itself. Nintendo’s deep experience in developing intuitive and addictive content for its handhelds positions it well to offer a stronger gameplay experience for consumers. Nintendo may not even need to adopt similar business models – it only needs to win in its niche, the “pay once and play” category. This market segment may not offer the same sky-high profit margins, but it is a niche that Nintendo has experience cultivating in the mobile space to produce reliable, long-term growth.

Unparalleled insight across hardware and software. Nintendo will not simply be porting its games over to mobile, but developing content custom tailored to the smart-device platform. Its unique understanding of the interactions between software and hardware means that it is well-suited to find and exploit the types of game mechanics that mobile gamers find enticing.

Nintendo can also press its hardware advantage in the form of peripherals – attachments to your phone or tablet that augment the gaming experience. Additionally, its sterling track record in hardware design gives Nintendo the opportunity to integrate mobile gaming into a broader ecosystem, something it has already achieved with its handheld systems. It succeeds in hardware innovation where others have failed (see: the success of the Wii over the failure of Microsoft’s Kinect, its own attempt at motion sensor gaming). Nintendo wouldn’t be the first to integrate phones and tablets into a hardware ecosystem, but they could very easily be the first achieve it successfully.

Universally recognized brands. Nintendo’s sterling reputation alone carries great weight with customers the world over. Consumers know that Nintendo strives for quality gameplay first, and know they will not receive a buggy, half-finished product like many other releases produced for large hardware platforms. More importantly, Nintendo owns the most popular franchises in video game history. Mario, Zelda, and Pokemon are all instantly recognizable, and are international sensations that drive sales in very large volumes.

Critics say that the slow growth of WiiU sales has proven that the famous franchises alone don’t motivate players all that much. The reality is that the WiiU is an expensive piece of hardware, coming in at $275. Gamers may not want to pay hundreds of dollars to play the latest iteration of Zelda, but they have already absorbed the sunk cost of their smartphones. Since gamers already own the hardware, the cost barrier to playing the game is much lower.

The other response to critics is to point to the success of the handheld 3DS, which has sold over 50 million units worldwide (as of December 2014) and requires a similar, albeit smaller investment into hardware ($200).

Moving into mobile can give Nintendo a multitude of quick wins by tapping into the international cabal of Mario and Pokemon fans worldwide that already own smartphones. The company has the funding and the marketing talent to relentlessly promote their franchises and sell games that require investment into expensive hardware. With a lower barrier to entry, Nintendo is well-positioned to profit heavily from its growth into the adjacent mobile space.

Topics: Tech, Strategy, Business Model

How Clique Chic Won the TechCrunch Startup Competition

Posted by Stephen Wunker on Mar 9, 2015 1:57:00 PM

TechCrunch recently hosted its Boston Pitchoff, giving eight startup finalists a chance to pitch their businesses in front of a panel of VCs and tech journalists.  Clique Chic - a website that gives members access to designer clothes and a personal stylist - won the competition and will advance to the final Disrupt NY competition later this spring.

The competition boasted healthcare wearables, social networking apps, gamified education tools, and even a foray into personalized medicine.  Amidst this heavy competition, Clique Chic demonstrated that it's the business model - not the buildup - that makes a startup successful.

To learn more about the featured startups and to see what strategies set Clique Chic apart, check out our piece on Forbes.

To learn more about how New Markets Advisors helps companies enter new markets, click here.

Topics: Tech, Forbes, Business Model

Innovation Lessons from 2014’s Most Successful Kickstarter Campaigns

Posted by Stephen Wunker on Jan 14, 2015 1:28:00 PM

For the past few years, tens of thousands of entrepreneurs have been flocking to Kickstarter to seek the funding they need to get their ideas off the ground.  The crowdfunding site has given these innovators a platform to truly embrace the Lean Startup principles that companies large and small have used to launch breakthrough innovations.  By putting the core of the Lean Startup practice to use – including getting cheap, early prototypes in front of real people, gathering feedback, and iterating based on that feedback – these entrepreneurs successfully funded over 22,000 projects in 2014 alone.

Successfully Funded Kickstarter Projects by Year











The most successful campaigns have shown us that winning also depends on how successfully you can utilize familiar platforms and growing trends, how significantly you can reduce trial costs and pain points, and how concretely you can demonstrate tangible value.  We have extracted some of the key innovation lessons that can help companies – regardless of their size – better understand what they can do to increase their chances of success in launching new products and services.


Read our piece on Forbes to learn more about the lessons we can learn from the Kickstarter standouts of 2014.


You can also click to learn more about our work in strategy or building innovation capabilities.

A disruptive innovation in healthcare that avoids the United States

Posted by Stephen Wunker on Nov 22, 2014 4:55:00 AM

The Swasthya Slate packs a remarkable amount of electronics within a single diagnostic device.  The Slate can take an electrocardiogram, monitor urine, and diagnose a range of serious conditions, all for a tiny fraction of the cost of traditional machines.  Moreover, the Slate's simple interface enables low-skilled technicians to use the device, and communication with central servers allows for decision-support algorithms to recommend potentially appropriate treatments for patients being diagnosed.

There is no remarkable new technology in the Slate.  Indeed, that's partly the point.  Through packaging off-the-shelf parts in a straightforward-to-use package, the Slate aims for low-cost simplicity.  The accuracy of its readings is reportedly 99% as good as far more expensive machines.  Yet the way regulation, purchasing, and usage of these devices occurs in developed economies precludes the Slate's usage there.  Instead, the Slate has been invented and is being rolled out in India.  Read my piece for Forbes to learn more about the device and the disruptive innovation it represents. 

Click for more of New Markets' thinking about healthcare and emerging markets.





Topics: Tech, Forbes, Emerging Markets, Social Innovation, Healthcare

5 Ways to Reach Down-Market Consumers Without Harming Your Brand

Posted by Stephen Wunker on Oct 9, 2014 1:08:00 PM

Many companies are not doing enough to fend off low-cost rivals.  They worry that adopting a down-market strategy could ultimately harm their brand.  At the same time, young customers who are establishing roots could become valuable, long-term customers.  Is the risk worth the reward?

Our new piece for Forbes looks at five of the strategies employed by companies that have successfully made the shift down market.  We also explore how Mercedes-Benz is faring with its recent foray into the entry-level luxury car market.  Click the link to read more:

Learn more about our work in strategy

Topics: Strategy, Forbes, Business Model, Automotive, Consumer Products

Why the Apple Pay Business Model Will Push us into Mobile Payments

Posted by Stephen Wunker on Sep 11, 2014 11:46:00 AM

This post is written by New Markets Advisors’ David Farber:

Much of this week’s tech excitement has been around the size, shape, and display of the new iPhone 6.  Perhaps the most important long-term implications, however, will come from Apple Pay, Apple’s new play in mobile payments.  Apple Pay – enabled by Near Field Communication (NFC) – is hardly a noteworthy technology innovation.  Despite limitations in point-of-sale (POS) infrastructure and relatively slow roll-out in the corresponding phone technology, Google Wallet and others long ago made mobile proximity payments a mass possibility.  NFC has been around for roughly a decade.  At the same time, companies such as Square have been steadily popularizing mobile payment solutions for both consumers and smaller merchants. 

So, why is Apple Pay significant?  Much like with Apple’s past successes, the relevant technology is now being integrated into a larger business model innovation.  Somewhat serendipitously, this business innovation nicely coincides with shifting consumer behaviors and demands for retailers to upgrade POS terminals.  In particular, Apple Pay benefits from five key advantages that might allow Apple to be the driving force in fueling the growth of the US mobile payments market.

Devoted and powerful customer base.  Apple’s critics will be quick to point out that Android has captured roughly 80% of global market share (and roughly 60% of US market share) while Apple clocks in under 15% worldwide.  The diffusion of new technology does not occur instantly, however, nor does it begin on a global scale.  Rather, new technologies gain strength through foothold markets, an area where Apple is king.  iPhone users are known for their extreme (and vocal) devotion to Apple products, and Apple Pay will first be available to Apple’s power users – early adopters of the iPhone 6, iPhone 6 Plus, and Apple Watch.  Even beyond these power users, iPhone users as a whole appear quite attractive from a mobile payments perspective.  Research from Experian suggests that iPhone users spend significantly more time using their phones each day (75 minutes, compared to 49 minutes for the average Android user).  According to Swrve, a mobile marketing company, iOS users are 32% more likely to make a mobile purchase, and they spend 10% more than Android users.  Early Apple Pay users will likely provide attractive revenues that will encourage retailers to scale up acceptance of the technology.

Motivated partners.  Unlike with some early players in mobile payments, the Apple Pay business model does not position Apple as a disruptor of major payment networks.  Instead, Apple has established partnerships with major credit card companies and banks, meaning that Apple Pay will be able to support over 80% of credit card purchase volume from the outset.  At the same time, Apple has already announced that several leading US retailers – including Macy’s, McDonald’s, Staples, Subway, Walgreens, and Whole Foods – will support Apple Pay.  With both credit card companies and merchants alike having the potential to boost transaction volume as consumers avoid the constraints of cash-based systems, the entire network has motivation to support the success of Apple Pay.

Advanced infrastructure.  One of the biggest reasons for the slow growth of mobile payments in the US has been the lack of the required POS infrastructure.  In recent years, however, major retailers have steadily been investing in the required terminals, and smaller merchants have increasingly been looking for cost-effective alternatives to cash systems.  According to MasterCard’s Mobile Payments Readiness Index, the US is well on its way to reaching the mobile payments inflection point – the stage at which mobile devices account for an appreciable share of the payments mix – with infrastructure readiness far outpacing consumer readiness.  Notably, recent retail data breaches and a 2015 upgrade deadline imposed by credit card networks are already forcing merchants to invest in new POS equipment that is more secure and NFC-ready.  With consumer comfort also continuing to rise (eMarketer estimates the growth of mobile proximity payment users at 161%, 54%, and 57% for 2012, 2013, and 2014 respectively), the US retail market is well primed for mobile payments.

Complementary product suite.  Another major advantage for Apple Pay is that it will be able to draw value from existing Apple assets, including iTunes and the Apple App Store.  To start, many Apple users are already comfortable giving Apple their credit card data (and inputting it into their iPhones), as they have already done so to make app and music purchases.  Furthermore, those looking to ease into the Apple Pay experience will be able to use the function to effect single-touch payments within apps, such as in the Starbucks, Target, and Uber apps.

Under-satisfied job to be done.  Those who have struggled in mobile payments have generally failed to articulate a use case for their offering.  Often, they have tried to suggest that mobile payment options may be faster, but credit card transactions are already sufficiently speedy for most users.  In fact, several of the predecessors to Apple Pay required a number of steps to be taken by smartphone users, ultimately making the process longer.  In light of recent data breaches and compromised credit card numbers, however, Apple Pay can satisfy an emotional job that is top of mind for consumers – security.  With Apple Pay, credit card numbers are turned into encrypted identifying numbers that are securely stored on a chip in the iPhone or Apple Watch.  This means that actual credit card numbers are never stored on Apple’s servers, nor are they shared with merchants.

Pundits have long been announcing that the US mobile payments market will grow to astronomical heights in very little time.  To be clear, there is still a fair distance to go until mobile proximity payments are a significant portion of payment volume in the US.  Nevertheless, mobile payments will see meaningful growth in the US over the next few years, and Apple Pay will likely play a big role in making that happen.  Furthermore, the security and virtualization technology underlying Apple Pay may ultimately act as a foundation for new technologies that are currently unforeseen.

Remember – the iPhone was far from the first smartphone, and the iPod was not the first MP3 player.  They became the first mass market successes by making the technology easily acceptable, wrapping it in an appropriate business model, and marketing it aggressively.  The company is applying the same formula to Apple Pay.  The results should be exciting.

Topics: Tech, Business Model, Consumer Products, Financial Services

Strategies for Sizing Markets Using Jobs to be Done

Posted by Stephen Wunker on Aug 12, 2014 11:02:00 AM

This post is written by New Markets Advisors' David Farber:


Note: BestWatch recently came to New Markets looking to size various target markets using Jobs to be Done, and to develop a strategy for adjusting its product portfolio.  The name and industry of BestWatch have been disguised.


WatchBestWatch’s challenge was one that many companies face, though this fact was of little comfort to BestWatch’s executives as they watched their deadline grow closer.  BestWatch had seen exceptional growth in its relatively new line of high-end watches, but analysts were warning that highly anticipated smartwatches would soon be adorning wrists everywhere.  With a board of directors meeting looming, BestWatch’s executives needed guidance on whether to continue to invest in its high-end watch line.  Historic sales data of other types of watches and bracelets suggested that BestWatch should continue to push its high-end watches.  Meanwhile, advisors had averaged the wildly varying projections for smartwatches to determine that they indeed would be the next big thing.  BestWatch hoped that Jobs to be Done could provide the real story.


“Jobs to be Done” is a term first popularized by Harvard Business School Professor Clayton Christensen.  It is shorthand for a way to look at latent need in marketplaces and the wide variety of ways that people accomplish certain goals beyond just buying a product.  For instance, a car buyer isn’t just purchasing a mid-sized sedan, but a way to express his personality, plan for a growing family, and impress his neighbors.  He has many other ways of accomplishing those same jobs, and so an automaker has a broad range of competitors, as well as many hidden levers for getting those jobs done beyond everyday functional specifications such as turning radius and headroom.


Sizing markets based on customers’ jobs to be done allows companies to adopt a forward-looking perspective that uncovers unseen growth opportunities and more accurately defines potential.  At the same, however, a simple calculation of the prevalence of a particular job to be done in a target population could be just as unreliable as any other estimate.  If BestWatch simply looked at the job of telling time, for example, the potential for its watch would look limitless.  In reality, jobs-based market sizing requires focusing in on the right jobs to be done, as well as refining market projections to account for a company’s core business competencies, willingness to explore adjacencies, and innovation mandate.  Here, we provide some of the strategies New Markets uses to size markets based on customers’ jobs to be done.


Consider the full jobs landscape, beyond just the job to be done.  Gathering customer insights involves more than simply understanding customers’ jobs to be done.  Taking a customer-centric approach requires seeing the world from the customers’ perspective, including their motivations, behaviors, tradeoff decisions, and definitions for success.  This information is captured through a seven-part framework.  In addition to providing an integral component for customer-centered design, each element can also be used to refine estimates of potential market size.  In BestWatch’s case, its target customers had a number of functional jobs that could be well satisfied by a smartwatch.  Importantly, however, these same customers were heavily influenced by emotional jobs – such as showing off – that were less well satisfied by a smartwatch in their particular social context.

 JTBD Market Sizing Chart


Discern which customer types are in play.  Being able to satisfy a customer’s jobs to be done does not mean that he or she will become your customer.  Segmenting potential customers based on, among other things, their job priorities, current behaviors, and motivations helps to determine whether your company’s offerings will ever be in the customer’s consideration set.  Customers need to be divided into groups based on the factors that drive decision-making, and those factors change depending on the industry and the range of solutions that can be considered.  For example, our statistical analysis for BestWatch revealed that certain attitudinal drivers and smartphone usage behaviors were most significant in determining whether customers were more likely to buy the high-end watch or the smartwatch.  Additionally, segmentation helps to identify customer types that are particularly attractive for companies, including those that are less expensive to please or willing to spend more.  A company’s strategy, competencies, and growth mandate will help determine how much of the overall market is really in play.


Tie insights to real data points.  While jobs-based insights are particularly good at providing directional guidance and refinement, much of the insight is qualitative and should be tethered to hard data.  With BestWatch, we followed up our qualitative research with a jobs-oriented quantitative survey of potentially addressable customers.  In addition to providing a reliable base for market sizing efforts, quantitative surveys help to validate that the insights discovered while talking with customers hold true in a larger population.  This survey data can be exceptionally useful, and it can be further improved by anchoring to additional data points.  For instance, beyond just calculating who was screened out based on certain characteristics, we helped BestWatch to avoid sampling biases by tying the survey data to known quantities, including the number of individuals in various occupation types. 


Plan for multiple future scenarios.  Even companies that invest heavily in customer insights are still not able to predict the future perfectly.  They will need to make some assumptions along the way and make educated guesses about how certain trends will play out.  Rather than making market sizing efforts an all-or-nothing bet, projections should allow for multiple versions of the future.  Beyond just a best-case or worst-case scenario, work should determine how the market might look different if and when game-changing trends – those that are the most important and the least certain – come into play.  By reflecting the fact that the future is not completely certain, scenario-based projections allow planning based on key assumptions rather than on current thinking that may become quickly outmoded.


Projecting the size of the market for a new offering can be a difficult endeavor, particularly when it involves a truly innovative new product or service.  By framing the market around jobs to be done, companies can design customer-centric offerings and capture customer types that were not even envisioned in a product-focused approach.  Creating a realistic and usable projection requires refining a jobs-based estimate by leveraging insights from other elements of the jobs framework, understanding which customer types are in play, tying insights to real data points, and planning across multiple scenarios.  It is a rigorous, expansive, and relatively future-proof way to assess the unknown.


Click for more information on New Markets' work and expertise in Jobs to be Done

Topics: Innovation Capabilities, Strategy, Consumer Products